ESP
Click to capture mouse — WASD/arrows fly, F to exit ship
Vector — WebGL Universe
FPS0
THROTTLE0%

CAPACITOR100%

YAW RATE0°/s
PITCH RATE0°/s
TURN RATE0°/s
DECOUPLEDOFF
BRAKEOFF
HULL10/10
TARGET
MASS0
SHIPGladius

Control Preset



Default profile folder — click the file dialog's address bar (or press Ctrl+L) and paste this path, then Enter to jump straight there:

Joystick / HOTAS Detection (experimental)

Checks whether the browser sees the same physical stick(s) your actionmaps.xml refers to, matched by USB vendor/product ID (not by SC's js1/js2 numbering — those can differ from browser enumeration order). Load the same actionmaps.xml above first, then press a button or wiggle each stick — browsers only reveal a device to the page after it sees input from it.
(load actionmaps.xml above)
Devices the browser currently sees
(none yet — press a button on each device)
(load actionmaps.xml above)
If an axis moves the wrong way, use the Invert checkbox next to it in the Bindings table below. The axis-letter-to-index mapping (which [N] is X vs Y vs twist) is a best-effort default — use the live per-device axis readout above to confirm it matches your hardware.

Bindings

Mouse Look (absolute — SC-style virtual joystick)

Click the game view to enable.

Flight Recorder